Bangalore, India — open to building
NARESH KUMARI Build Digital Experiences.
Python DeveloperI build products. I solve problems. I create experiences.
Explore My WorldLet's goNot a resume. A trajectory.
The spark
Small town dream
A curious kid, a slow laptop, and an obsession with how things work.
Chapter 01
Learning
Nights of docs, broken builds and the first working program.
Chapter 02
Frontend
Angular, JavaScript, pixels — making ideas visible.
Chapter 03
Backend
Python, Django, Flask, REST APIs, PostgreSQL. Systems that hold weight.
Chapter 04
Game Development
Godot and GDScript. Worlds, physics, feel, and player joy.
Chapter 05
Freelancing
Real clients, real deadlines, real products shipped.
Chapter 06
AI
LLM tooling, automation pipelines, agents that do the boring work.
Chapter 07
Building products
End-to-end ownership: idea → architecture → launch.
Next
Future startup
Building a company around software that feels alive.
A galaxy of tools, orbiting one idea.
core
Tap a planet to open its dossier.
Things I shipped, and worlds I'm shipping next.
Open World Procedural Game
Infinite terrain, biome systems, emergent exploration.
Mafia Multiplayer Game
Real-time social deduction with authoritative netcode.
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Projects built
0
Technologies
0
Internships
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Freelance builds
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APIs shipped
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Games created
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Coffee consumed ☕
I don't just build websites. I build worlds.
Procedural terrain, hand-tuned physics feel, and shaders that make light behave.
Godot + GDScript for systems; everything designed around player momentum and curiosity.
Games taught me performance budgets — which is exactly why this site runs at 60fps.
Machines that do the boring part.
Where I've been building.
Freelance / Independent
2024 — PresentFull Stack Developer
- Shipped e-commerce and content platforms end-to-end
- Owned architecture, deploys and client comms
- Built automation tools that removed weekly manual work
Product Engineering Internship
2024Python / Backend Engineer
- Designed and documented REST APIs consumed by web clients
- Optimised PostgreSQL queries and added caching
- Containerised services for consistent deploys
Game Studio Experiments
2024 — PresentGodot Developer
- Built procedural terrain and player controllers
- Shader work for lighting, dust and water
- Playtest-driven iteration on game feel
AI Lab (self-directed)
2025 — PresentAI Builder
- LLM-powered internal tools and agents
- Retrieval pipelines over Postgres
- Prompt evaluation and cost control systems